Journey for Elysium will immerse players in a fictional setting that takes inspiration from Greek and Roman myths. The player takes on the role of an unnamed warrior who has died on the battlefield and now finds him/herself on a boat in Penumbra hovering somewhere between life and death. The player must use all his/her wit and skills to overcome a series of increasingly elaborate twists and challenges to reach Elysium and obtain redemption.
Once teamed up with Knight Moves to create an experience tailor-made for VR technology. We pitched our concept to VAF (Vlaams Audiovisueel Fonds) and successfully received funding for the pre-production phase of our project. Early on in the design process we agreed that the last thing we want to create is a gimmick or tech demo. Many great studios are already showing us what's possible technically, with far bigger budgets and more man-power... As a small studio we need to dare take risks and choose a different tactic- bet heavy on storytelling and go all-in on immersion! This vision was also projected onto the game's website. We created a mini-experience that allowed the user to navigate a boat through the ancient realm of Hades and explore the game's content in an interactive, exciting manner.